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Emberheart Ruins

Choose a workspace. You can switch any time from the top menu while testing.

beta 0.2.19 β€’ Open5e stable wrap-up + DM usability phase 2 β€’ Local storage only
Emberheart
Tabletop
Campaign Home
Emberheart Ruins map
100%
Move map mode

Characters

Story Chapters

Player-visible story

Encounters

Planning space only for now; initiative/combat automation remains a later phase.

Initiative

NPCs & Monsters

Active session tools: existing NPCs/monsters first, then creation and Open5e import.

Campaign Admin

Setup, save/export, story editing and local campaign administration.

Map setup

Reveal fog: DM Map β†’ Reveal fog β†’ drag a rectangle. DM sees outlines; players only see revealed areas.

Quick actions

Save is also available in the header. Export/import remain here as backup tools. Optimize assets cleans up oversized token/banner images when needed.

Architecture status

V14: visible workspace split over the V13 domain-store architecture.

Story editor

Use this to manually adapt Emberheart to a new campaign/story. Player visibility still uses the Story tab reveal controls.

Start fresh / campaign prompt

Reset clears the local campaign environment on this device. AI generation is not connected yet; the prompt tool helps you draft a campaign externally and paste chapters back into the Story editor.

DM notes

Rules / Open5e Lookup

Quick rules reference and shared Open5e source settings.

Open5e at a glance

Open5e integration status loading...

Quick local lookup

Fast local fallback search. Open5e live results remain in the character, item, spell and monster pickers.

Party

Player view

Shared party inventory