Characters
Story Chapters
Player-visible storyEncounters
Planning space only for now; initiative/combat automation remains a later phase.
Initiative
NPCs & Monsters
Active session tools: existing NPCs/monsters first, then creation and Open5e import.
Campaign Admin
Setup, save/export, story editing and local campaign administration.
Map setup
Reveal fog: DM Map → Reveal fog → drag a rectangle. DM sees outlines; players only see revealed areas.
Quick actions
Save is also available in the header. Export/import remain here as backup tools. Optimize assets cleans up oversized token/banner images when needed.
Architecture status
Backend diagnostics and Cloud Save Prototype availability are separate from local persistence. Existing campaign data remains on this device.
Cloud Save Prototype
Create or reopen a separate Cloud Test Campaign record. This never uploads or converts the local campaign, characters, maps or assets.
No Cloud Test Campaign selected. Local campaign saving is unchanged.
Story editor
Use this to manually adapt Emberheart to a new campaign/story. Player visibility still uses the Story tab reveal controls.
Start fresh / campaign prompt
Reset clears the local campaign environment on this device. AI generation is not connected yet; the prompt tool helps you draft a campaign externally and paste chapters back into the Story editor.
DM notes
DM Rules Desk
Live Open5e lookup, pinned references and local session resources.
Open5e at a glance
Resources Dictionary
Search Open5e resources with r2-based central lookup, local result counts, preview, pin, attach or import.
No Resources Dictionary search yet.
Pinned Resources
Recent Searches
Campaign / Session Resources
Local tree of Open5e resources attached to characters, NPCs and monsters.