Characters
Story Chapters
Player-visible storyEncounters
Planning space only for now; initiative/combat automation remains a later phase.
Initiative
NPCs & Monsters
Active session tools: existing NPCs/monsters first, then creation and Open5e import.
Campaign Admin
Setup, save/export, story editing and local campaign administration.
Map setup
Reveal fog: DM Map β Reveal fog β drag a rectangle. DM sees outlines; players only see revealed areas.
Quick actions
Save is also available in the header. Export/import remain here as backup tools. Optimize assets cleans up oversized token/banner images when needed.
Architecture status
V14: visible workspace split over the V13 domain-store architecture.
Story editor
Use this to manually adapt Emberheart to a new campaign/story. Player visibility still uses the Story tab reveal controls.
Start fresh / campaign prompt
Reset clears the local campaign environment on this device. AI generation is not connected yet; the prompt tool helps you draft a campaign externally and paste chapters back into the Story editor.
DM notes
DM Rules Desk
Live Open5e lookup, pinned references and local session resources.
Open5e at a glance
Quick Lookup
Search Open5e, preview a result, then pin, attach or import it.
No Rules Desk search yet.
Pinned Resources
Recent Searches
Campaign / Session Resources
Local index of Open5e resources already attached to this campaign.
Saved Rules Cache
Read-only local cache of saved rules records from resources you have used.